

Even on fully maxed out graphics, the game ran very smoothly. There doesn’t currently seem to be any support for controllers, so piloting helicopters with the mouse and keyboard brought back some bad memories from Arma.Īs far as the visuals for Rising Storm 2: Vietnam goes, the game is stunning, especially when you’re flying in one of the choppers and can appreciate the entire map. The controls are what you’d expect for first-person shooters, with the added option to lean left or right and to throw grenades underhand. The game focuses heavily on the cooperation between the squads, so an army that doesn’t communicate well will end up completely overrun. Each side has several squads to fill out, and the commander can talk through the voice chat to give his orders. Succeeding in Rising Storm 2: Vietnam requires teamwork. When working together with the team’s radiomen, they can call in devastating artillery strikes to wipe out the enemy team, and your own team if you aren’t careful. They can set landing points for friendly choppers, manually spawn reinforcements, and call in assets for the team. It follows the Red Orchestra style of gameplay of having one commander that dictates the flow of battle for each team. Instead, it focuses on multiplayer alone, and it would need to have some solid ideas to make it worth the purchase which, thankfully, it does. There isn’t any story to be had in Rising Storm 2: Vietnam as it’s a game without any kind of a single player campaign. Even the maps stay true to the theme, forest shanty villages, rice paddies, and on hillsides scarred by napalm. Tripwire has tailored the game’s weapons to this era, and the infamous napalm strikes are as gruesome as you’d imagine. Rising Storm 2: Vietnam carries this tradition and ultimately creates some memorable experiences.Īs the title suggests, Rising Storm 2: Vietnam is set during the Vietnamese War, with the United States fighting against the Vietcong and the People’s Army of Vietnam.

It’s a genre that boasts a unique first-person shooter experience punishing those who don’t work as a team, and creating intense matches that you remember for weeks.

Though I never played any of the Red Orchestra or Rising Storm games, I’ve heard tales of its challenging gameplay.
