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Rise of nations ages
Rise of nations ages





Since tactical nuclear weapons make their first appearance in this era, it is a good idea to begin spreading your units out more to discourage your opponents using them on your forces.Īll modern upgrades to the economy, technology, and military are now available, including stealth bombers, ICBMs, and powerful battle tanks. More recognizable vehicles become available, including tanks, fighter aircraft, bombers, and cruise missiles. Primitive unit types introduced in the Industrial Age now become potent weapons of war. Tanks and scout cars play a major role in cutting down the enemy infantry and cavalry. The main introduction is armored cavalry. With the introduction of tanks and aircraft, a new vector of fighting is born. This age paves the way for the main offensive powers of the game. This is the period when steam powered machinery was introduced into the world. When upgraded, the cannon's role can shift from being primarily anti-structure to a combination of anti-structure and anti-infantry. Every unit gains a significant upgrade, but the most notable is that of the cannon. Heavy infantry first gain ranged weapons in the Enlightenment Age. Increasing your tech to Gunpowder may leave you vulnerable to early-age rushes, but those who survive to obtain gunpowder have a huge advantage over those who lack it.Įnlightenment (1716 AD - 1879 AD) The introduction of gunpowder is one of the most significant developments in history, and in the game. The introduction of Arquebuses, Bombards, and Dragoons pushes the balance of power toward the attacker. The Medieval Age is considered the "height of the defense curve," as it gets easier to attack after the introduction of the supply wagon. Also, the supply wagon unit and the spy unit are introduced, allowing for effective siege attacks. Also, buildings are now vulnerable with the introduction of Siege Weapons.įorts become castles, and catapults can be upgraded to trebuchets, which are significantly more powerful. This is the age where the fighting becomes interesting. Cavalry can now be trained and used to cut a path through the infantry. Knowledge and metal now play a factor, and universities and mines can be built. Cities can be increased to the large size if there are at least five buildings in their area of influence.

rise of nations ages rise of nations ages

Stables, siege factories, and forts can be built, making it much easier to attack your opponents via mounted units and artillery.

rise of nations ages

Any troops in this stage are weak, and shouldn't be used to attack enemies. Instead, players will find most units and upgrades require wealth and timber instead. Cities cannot increase above the small size, and neither knowledge nor metal exist yet. The starting age of the game, the Ancient age offers only basic infantry and towers.







Rise of nations ages